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COMP 282: Social Aspects of Games, Leisure, and Entertainment
COMP 282: Social Aspects of Games, Leisure, and Entertainment
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Course Videos
Unit 1: Games, Leisure, and Society
Required Reading
Kelly, T. (2011, February 9).
All games are played to win [design]
. What Games Are. https://www.whatgamesare.com/2011/02/all-games-are-played-to-win-design.html
Sociology of leisure. (2024, January 4). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Sociology_of_leisure&oldid=1193524124
Wilson, J. (1980). Sociology of leisure.
Annual Review of Sociology, 6
, 21-40. https://0-www-jstor-org.aupac.lib.athabascau.ca/stable/2946003?seq=1
AU library login required.
Autotelic. (2023, November 29). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Autotelic&oldid=1187443734
Erving Goffman. (2024, February 26). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Erving_Goffman&oldid=1210361110
Wanenchak, S. (2010, April). Tags, threads, and frames: Toward a synthesis of interaction ritual and livejournal roleplaying.
The International Journal of Computer Game Research, 10
(1). https://gamestudies.org/1001/articles/wanenchak
Social capital. (2024, January 23). In
Wikipedia.
https://en.wikipedia.org/w/index.php?title=Social_capital&oldid=1198184980
Kelly, T. (2012, November 17).
Everything you'll ever need to know about gamification
. TechCrunch. https://techcrunch.com/2012/11/17/everything-youll-ever-need-to-know-about-gamification/
Atwood, J. (2011, October 12). The Gamification.
Coding Horror
. https://blog.codinghorror.com/the-gamification/
Atwood, J. (2009, March 15). The world's largest mmorpg: You're playing it right now.
Coding Horror
. https://blog.codinghorror.com/the-worlds-largest-mmorpg-youre-playing-it-right-now/
Good.is. (n.d.)
Five ways that games are more than just fun.
Good.
https://www.good.is/articles/five-ways-that-games-are-more-than-just-fun
Serious game. (2023, December 17). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Serious_game&oldid=1190329382
Bunnell, J. (2022, January 26). Email marketing gamification: Making your emails more fun.
AWeber.
https://blog.aweber.com/learn/email-marketing-gamification.htm
Cook, D. (2008, June 14). What activities can be turned into games?
Lostgarden.
https://lostgarden.home.blog/2008/06/14/what-actitivies-can-be-turned-into-games/
O'Hara, K. (2008, April). Understanding geocaching practices and motivations.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems,
1177-1186. https://0-dl-acm-org.aupac.lib.athabascau.ca/doi/10.1145/1357054.1357239
AU library login required.
Supplementary Resources
Distributed cognition. (2024, February 25). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Distributed_cognition&oldid=1210256244
Bowling alone. (2023, November 13). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Bowling_Alone&oldid=1184941973
Granovetter, M. S. (1973, May). The strength of weak ties.
American Journal of Sociology, 78
(6), 1360-1380. https://snap.stanford.edu/class/cs224w-readings/granovetter73weakties.pdf
Tran, M. (2010, March 5). Girl starved to death while parents raised virtual child in online game.
The Guardian
. https://www.theguardian.com/world/2010/mar/05/korean-girl-starved-online-game
Martin, S. K. (2012, July 19). Boy plays video games 40 hours, dies.
The Christian Post
. https://www.christianpost.com/news/boy-plays-video-games-40-hours-dies-78519/
Fox News. (2013, August 24). Louisiana boy, 8, shoots 90-year-old relative after playing video game, police say.
Fox News
. https://www.foxnews.com/us/louisiana-boy-8-shoots-90-year-old-relative-after-playing-video-game-police-say
Dunbar's number. (2024, February 16). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Dunbar%27s_number&oldid=1208070558
Christakis, N. A., & Fowler, J. H. (2008, May 22). The collective dynamics of smoking in a large social network.
The New England Journal of Medicine, 358
, 2249-2258. https://doi.org/10.1056/NEJMsa0706154
Ali, M. M., Amialchuk, A., Gao, S., & Heiland, F. (2012). Adolescent weight gain and social networks: Is there a contagion effect?
Applied Economics, 44
(23), 2969-2983. https://doi.org/10.1080/00036846.2011.568408
Fowler, J. H., & Christakis, N. A. (2008, December 4). Dynamic spread of happiness in a large social network: Longitudinal analysis over 20 years in the Framingham heart study.
BMJ (Clinical research ed.), 337,
a2338.
https://doi.org/10.1136/bmj.a2338
Small-world experiment. (2024, January 2). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Small-world_experiment&oldid=1193212525
Ludic. (n.d.)
American Heritage Dictionary of the English Language.
Retrieved from https://www.thefreedictionary.com/ludic
Foldit. (n.d.). https://fold.it/
Eterna. (n.d.). https://eternagame.org/
(Lil) green patch. (2024, February 11). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=(Lil)_Green_Patch&oldid=1206162552
Campuzano, L., Dynarski, M., Agodini, R., Rall, K., & Pendleton, A. (2009, February).
Effectiveness of Reading and Mathematics Software Products
. National Center for Education Evaluation and Regional Assistance, US Department of Education. https://ies.ed.gov/ncee/pubs/20094041/pdf/20094041.pdf
Metagame. (2024, February 11). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Metagame&oldid=1206341023
Art game. (2023, December 6). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Art_game&oldid=1188552710
Review site. (2024, February 28). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Review_site&oldid=1210862080
Alternate reality game. (2024, February 26). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Alternate_reality_game&oldid=1210400918
Perplex City. (2023, December 20). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Perplex_City&oldid=1190892758
Find 815. (2024, March 7). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Find_815&oldid=1212350411
ARGNet. (n.d.). https://www.argn.com/
Newton, C. (2012, November 16). Inside Ingress, Google's new augmented-reality game.
CNET
. https://www.cnet.com/tech/services-and-software/inside-ingress-googles-new-augmented-reality-game/
McGonigal, J. (n.d.)
Research.
You Found Me. https://janemcgonigal.com/learn-me/
The Presentation of Self in Everyday Life. (2023, December 6). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=The_Presentation_of_Self_in_Everyday_Life&oldid=1188585865
Category: sociological theories. (n.d.) In
Wikipedia.
https://en.wikipedia.org/wiki/Category:Sociological_theories
Hrehovcsik, M. M. (2010, May 9). Patterns for Game Design.
Tools for Game Design
. https://gamedesigntools.blogspot.com/2010/05/game-design-paradigms.html
Unit 2: Social Gaming
Required Reading
Dibbell, J. (n.d.)
A Rape in Cyberspace
. Julian Dibbell. http://www.juliandibbell.com/articles/a-rape-in-cyberspace/
Crawford, G. (2009, June).
Forget the magic circle (or towards a sociology of videogames
[Keynote presentation]. Under the Mask 2, University of Bedfordshire. https://salford-repository.worktribe.com/output/1439207/forget-the-magic-circle-or-towards-a-sociology-of-video-games
Supplementary Resources
Play-by-mail game. (2024, February 8). In
Wikipedia
. https://en.wikipedia.org/w/index.php?title=Play-by-mail_game&oldid=1205125894
Graetz, M., Russell, S., & Wiitanen, W. (1961). Spacewar! [Videogame]. https://spacewar.oversigma.com/html5/