COMP 369: Practical Game Programming (Revision 3) Report a Broken Link

COMP 369: Practical Game Programming teaches you how to develop platform-independent computer games using C/C++ with the cross-platform, open-source library Allegro.

Unit 1: Introduction to Game Programming


Unit 2: Writing Computer Interactive Games with Sound and Music


There are no required readings for this unit.

Unit 3: Game Design Basics


There are no required readings for this unit.

Unit 4: Sprite Programming in Games


Unit 5: Timing in Games


There are no required readings in this unit.

Unit 6: Scrolling Backgrounds


Unit 7: Using Datafiles in Game Programming


There are no required readings for this unit.

Unit 8: Advanced Topics for Game Programming


There are no required readings for this unit.