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COMP 369: Practical Game Programming (Revision 3)
COMP 369: Practical Game Programming (Revision 3)
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COMP 369: Practical Game Programming teaches you how to develop platform-independent computer games using C/C++ with the cross-platform, open-source library Allegro.
Unit 1: Introduction to Game Programming
Unit 2: Writing Computer Interactive Games with Sound and Music
There are no required readings for this unit.
Unit 3: Game Design Basics
There are no required readings for this unit.
Unit 4: Sprite Programming in Games
Unit 5: Timing in Games
There are no required readings in this unit.
Unit 6: Scrolling Backgrounds
Unit 7: Using Datafiles in Game Programming
There are no required readings for this unit.
Unit 8: Advanced Topics for Game Programming
There are no required readings for this unit.