COMP 369: Practical Game Programming (Revision 3) Report a Broken Link

Unit 1: Introduction to Game Programming


Section 1.1: History of Computer Games
Section 1.2: Types of Computer Games
Section 1.3: Roadmap of Game Development
Section 1.4: Setting up the IDE

Unit 2: Essentials of Game Programming with Allegro


Section 2.3: Collision Detection
Section 2.4: Adding Sound Effects to Games

Unit 3: Using Graphics in Games


Section 3.1: Bitmap Fundamentals

Unit 4: Programming Sprites in Allegro 5


Section 4.1: The Fundamentals

Unit 5: Programming Backgrounds for Computer Games


There are no required readings in this unit.

Unit 6: Game Design and Development Fundamentals


There are no required readings for this unit.

Unit 7: Advanced Topics in Practical Game Programming


There are no required readings for this unit.

Unit 8: Game Development Projects


Section 8.6: Emulator Game